


Flipping over to the Axis is a much more drawn out affair and requires singular focus from 1936 on (and the help of some of your multiplayer friends if you hope to make it in time for the war). Staying neutral can afford the player with a stronger ability to focus on trades and be an economic supporter to the war engine, requiring a larger investment in naval research (which can hinder your troop build-up). Luckily, there are no major threats to the Canadian Commonwealth until 1940 or later - so there is ample time to prepare a few defenses. Because Canada begins extremely limited on military forces (1 DD, and 3 reserve INF brigades!), the first few years should be used to evaluate potential player goals.Īiding the Allies (specifically US and UK) is the most straightforward scenario, and requires a military and economic ramp up in order to be a significant contributing member to the war at large on any scale. Their relative inconspicuous nature also gives them decent relations with everyone on the Continent (75-85 relations, including the USA).īase stats are: 32 Base IC, 6 Leadership, 77% Officer Pool, 90 Unity and no dissent. This article may need to be rewritten in part or entirely.Ĭanada is a North American regional power with no significant army to speak of, a decent amount of leadership, and a good industrial base.
